Nanite enables film-quality source art consisting of millions or billions of polygons to be directly imported into Unreal Engine - all while maintaining a real-time frame rate and without sacrificing fidelity. With the introduction of Nanite and Lumen in UE5, developers can create games that contain massive amounts of geometric detail with fully dynamic global illumination. The RTX games that have been released over the last three years, including Fortnite, Metro Exodus and Cyberpunk 2077, have stepped us closer to this vision.ĭynamic Open Worlds Full of Geometric Detail This laid out a vision of a new era of computer graphics for video games that featured photorealistic, ray-traced lighting, AI-powered effects and complex worlds with massive amounts of geometry and high-resolution textures.Įnabling this vision were RTX GPUs with dedicated cores for ray tracing and AI, as well as new hardware capabilities for increased geometric detail and texture streaming. In 2018, NVIDIA launched our RTX technology alongside a stunning Star Wars demo called Reflections, which was built on Epic Games’ Unreal Engine 4. UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics. Unreal Engine is used by more than 11 million creators, making it one of the most popular game engines in the world, and one that continuously pushes the boundaries of what’s possible with real-time technology. Today, Unreal Engine 5 (UE5) is available in Early Access, delivering the next-generation engine from Epic Games that will further propel the industry forward. Unreal Engine 5 Early Access available now with DirectX RayTracing, NVIDIA DLSS, and NVIDIA Reflex support.
0 Comments
Leave a Reply. |